• Industry-leading medical benefits (premiums paid for by the studio for employees and dependents)
• Low-cost Dental & Vision benefits
• Life Insurance provided by the studio
• Flexible work hours and PTO
• Live and work in Austin, TX
• No state income tax for Texas residents
• Get recognized for your work in the game industry
• Work on multiple console projects at once
Here We Go
Want to work on exciting new IP for video game consoles? Bring storied franchises to new platforms for the first time? Be part of tremendous co-development teams where we’re the ones creating the key look, feel, and systems for tomorrow’s favorite games? Challenge yourself to bring the best versions of existing games to new hardware? Learn from some of the most experienced, talented, helpful folks in the industry? Want to be one of those folks, and grow the next generation of game developers?
Let’s talk!
Our Expectations (For All of Us)
- Live the Values – Our code of conduct is big part of how Enduring Games does more than larger studios, and works to constantly to contribute to elevating the game industry through the people, culture, and products we put into it
- Do a Good Job – Be responsible for the work for which you were hired, and work on things with the same urgency and professionalism whether or not it’s your personal passion
- Be Accountable – Show integrity, protect confidentiality, and deliver (genuine accountability is hard, and accountability is not about making people wrong – it is about making people better)
- Collaborate – Work well in a genuinely collaborative team environment, put other people first, and make everything we do better because we do it together
- Learn Quickly – Adapt to diverse technologies, business models, development processes, and changing industry drivers
- Self-Direct – Stay focused, work autonomously, and pay attention to details
- Communicate – Proactively call out issues and opportunities, use appropriate communication channels , and raise issues of concern well before they become problems
- Know the State-of-the-Art – The game industry changes constantly, so we all need to stay on the front of business, partnership, and technology changes, not let our skills atrophy, avoid laziness, and stay relevant and helpful to our industry, partners, clients, and peers
- Confidentiality – We work on unannounced projects, games, and hardware well before other developers, and we protect our Platform Partners, our Clients, and our team by protecting that information
- Work with Urgency – The things we do are important, and we work on those things with a focused, professional craftsmanship – If something isn’t important to us, we need to understand that importance, or verify it is not important (and stop working on it)
Current Positions
We are currently hiring senior developers with strong console experience of all disciplines, and while we have specific needs, we hire based on our projects, skills for the job, the ability to learn more, teach-ability, and group needs.
All positions are on-site in our Austin studio.
(We try to get back to everyone who reaches out to us, but due to the volume of requests, we can’t respond to everyone.)
Technical Animator
- Expertise in real-time character pipelines and workflows
- Expertise with creating and maintaining character rigs, skinning and animation tools for animators
- Proficiency in tech art/animation development in DCC tools (Maya, Houdini) for real-time video games
- Experience in developing custom deformers and blend shape solutions
- Experience with animation retargeting solutions (offline and in-engine)
- Knowledge of traditional, mocap, and procedural animation workflows
- Experience with animating for video games a plus
- Experience with profiling tools a plus
- Knowledge of C++, C#, and MEL/Maya or MEL/Python & APIs a plus
- Console development experience a plus
- UE5 experience a plus
- Unreal Engine experience a plus
- Proprietary game engine experience a plus
Generalist Engineer
- Expertise in multiple game development systems (player controller, physics, save game, etc.)
- Proficient with profile and telemetry tools
- Experience with modern engine APIs and language features
- Ability to assess, understand, and work productively in proprietary codebases
- Strong background in C/C++
- Cross-platform and cross-play experience a plus
- Console development experience a plus
Senior Unreal Engine Engineer
- Expertise with UE4 development, pipeline, and tools
- Exposure to UE5 development, pipeline, and tools
- Extensive experience with large-scale customization, replacement, & maintenance of core Unreal systems
- Proficient with profiling and capture tools
- Working knowledge of Blueprint and component optimization
- Strong background in C/C++
- UE4 graphics, rendering, & lighting expertise a plus
- UE5 experience a plus
- UE3, UE2 experience a plus
- Console development experience a plus
Senior Graphics Engineer
- Ability to implement rendering algorithms
- Expertise with triage and optimization of rendering pipelines
- Proficient with profile and capture tools (RenderDoc, etc.)
- Experience with modern graphics APIs and language features
- Strong background in C/C++
- Cross-platform and cross-play experience a plus
- Console development experience a plus
Graphics Engineer
- Strong background in C/C++
- Experience in multiple game development systems (player controller, physics, save game, etc.)
- Ability to leverage core engineering skills for graphics & rendering development
- Exposure to modern graphics APIs and language features
- Exposure to rendering algorithms
- Experience with profile and capture tools (RenderDoc, etc.) a plus
- Console development experience a plus
- Cross-platform and cross-play experience a plus
Senior Networking Engineer
- Expertise with low-level networking implementations across Unreal 4, Unity, and other game engines
- Proficient in optimization techniques and tools for overhead reduction (bandwidth and CPU)
- Experience with scaling and implementations in large-scale back-end solutions (including REST, http, and RPC)
- Experience with authentication, security, rich presence and other features built on top of network stack
- Strong background in C/C++
- Large-scale multiplayer (8+ or MMO) game development experience a plus
- Console development experience a plus
Console Engineer (Nintendo Switch)
- Expertise with developing for Nintendo hardware
- Proficiency with platform tools used for profiling
- Low-level experience with systems, samples, and features unique to the hardware
- Strong background in C/C++
- Experience with modern engine APIs and language features
- Ability to assess, understand, and work productively in proprietary codebases
- Expertise in multiple game development systems (player controller, physics, save game, etc.) a plus
- Proficiency in platform proprietary rendering and graphics APIs a plus
- Experience with Nintendo rich-presence systems, processes, and approvals a plus
- Experience with cross-platform and cross-play a plus
Lead Engineer
- Expertise in one or more game development systems (player controller, physics, save game, etc.)
- Strong background in positive cross-discipline collaboration
- Strong background in C/C++
- Strong customer-facing communication skills
- Experience mentoring peers & junior staff in best practices development
- Experience managing multiple simultaneous projects
- Experience with modern engine APIs and language features
- Experience with multiple commercial and proprietary game engines
- Experience shipping games across two or more consoles
- Ability to assess, understand, and work productively in proprietary codebases
- Cross-platform and cross-play experience a plus
Senior Technical Artist
- Proficiency with Autodesk Maya, Houdini, 3DCoat, Substance Designer
- Proficiency with platform tools used for profiling
- Expertise in Unreal 4, Unity, and other game engines
- Expertise with vFX pipelines and techniques
- Experience authoring GLSL/HLSL, graph shaders, etc.
- Knowledge of C++, C#, and MEL/Maya or MEL/Python & APIs
Senior Game Design Generalist
- Working Knowledge of Unreal Engine 4 (UE4) development, pipeline, & tools
- Working knowledge of UE Blueprint creation & component optimization
- Experience with level layout
- Experience with player package (movement, abilities, etc.)
- Experience with high-level AI (controller, behavior, unique, inherited)
- Experience with UI design and creation of widgets
- Experience with complex scripting
- Experience with profile and capture tools a plus
- Knowledge of C++, C#, and MEL/Maya or MEL/Python & APIs a plus
- Console development experience a plus
- UE5, UE3, UE2 experience a plus
- Experience as a Design Lead a plus
Producer (English & Japanese)
- Expertise with real-world production processes & challenges
- Proven ability to positively work with project & studio leadership to meet scope, schedule, and product goals & commitments
- Proven ability to use diverse external processes & tools
- Demonstrated skills in positively identifying, assessing, and mitigating tech, schedule, and people risks
- Experience managing multiple simultaneous projects
- Experience managing month-to-month and multi-year projects
- Experience managing platform certification approvals
- Demonstrated positive relationships with hardware platform owner team members
- Portfolio of multiple shipped games for two or more hardware platforms & ecosystems
- Proficiency in English and Japanese (written & verbal, including business language)
- Strong background in project management tools & processes
- Experience with profile and capture tools a plus
- Console production experience a plus
Producer (Console)
- Expertise with real-world production processes & challenges
- Proven ability to positively work with project & studio leadership to meet scope, schedule, and product goals & commitments
- Proven ability to use diverse external processes & tools
- Demonstrated skills in positively identifying, assessing, and mitigating tech, schedule, and people risks
- Experience managing multiple simultaneous projects
- Experience managing month-to-month and multi-year projects
- Experience managing platform certification approvals
- Demonstrated positive relationships with hardware platform owner team members
- Portfolio of shipped games for two or more hardware platforms & ecosystems
- Strong background in project management tools & processes
- Console production experience
- Equipment deployment
- Office management and IT coordination
- Coordination of internal and external events
- Experience with profile and capture tools a plus
Technical Writer
- Background in cross-discipline technical documentation & content management
- Ability to adapt to external audiences, processes, tools, formats, and styles
- Experience administering tools to create, manage, and publish
- Experience reading and writing pseudo code
- Experience writing API documentation
- Experience with source control tools and processes
- Experience with profile and capture tools a plus
- Experience creating test case and certification documentation a plus
- Experience in the game industry a plus
- Experience with commercial game engines (Unreal, etc.) a plus
- Experience documenting hardware a plus
- Experience with Atlassian products a plus
Submission Materials
- Resume / CV
- Link(s) to portfolio and game credits
- Tell us why you want to work with us
Sound Like a Match?
If it sounds like we might be a fit for each other, please contact us with the required submission materials at Jobs [AT] Enduring [DOT] Games.
(Thank you for your patience as we review your submission materials. Unfortunately, due to the volume of submissions, we are not always able to respond to each candidate individually, and we understandably prioritize responses for qualified candidates.)